Patch #2 On the way...
Friday, February 28, 2003
Straight from the SimCity Forums, we now have extended Patch #2 details, by CoxFromMaxis
The second patch will address,among other things, the items listed below.
* Increased RCI Demand Max (allowing the largest structures to build easier) This is better known as the Stage 8 bug * Fixed airport queries to report efficiency * Fixed landfills to combine easier if drawn adjacent to each other. Still problematical if drawn between two landfills, so add them one at a time. * Traffic optimizations in looking for destinations (no longer counts same entry as valid destination, speed improvements in searching) * Neighbor deal fixes (escalating rates, canceling during suspension, canceling during obliteration) * Fix for fires starting with missile silo while game was paused, also should help stop fires starting from other special effects while game is paused * Fix for powerline occupant leaks which were causing corruption to saved games and possible crashes * Tax fields in budget can now be entered directly in addition to using the spinners * Enabled the commercial rewards: convention center & stock market to show up in commercial only cities * Dispatch fixes for when graphics settings are altered between saves * Fixed broken links to budget in multi-neighbor deal messages * Fixed cost escalation to network tiles after drawing bridges/tunnels * Changed view switching for underground so that it only goes there upon selecting the pipe tool (thus, reducing the amount of art swaps which are a bit slow) * Fixes for automata (less getting stuck in intersections, better synching of lights, better stopping for trains) * Auto zoom change toggle (helps reduce zoom changing in larger cities) * Added support for crash report generator (if the user has such an applet present) * Control-Alt-S does quick save (no thumbnail update so its quite a bit faster for those large cities) * Control-Alt-Shift-X also brings up cheat panel as stated in the strategy guide * Lowered 'hotspot' effect for fires, should result in less fires breaking out * Lowered frequency of busses in large cities * Fixed Life Expectancy bug that would cause values to drop to zero * Fixed commuting bugs related to highways and double counting on subways * Fixed twitching for left hand turning vehicles * Fixed graph (jobs & population) with multiple occupants types to toggle each type or hover query * Fixed art for the heavy truck (industrial prop) rendered with 8 bit alpha instead of 1 bit giving it a large blocky black background * Fixed neighbor deal status on rail query * Added garbage from neighbor deals to garbage graph * Fixed Highway connections for neighboring cities * Fix for airports and seaports initially showing up distressed * Incorporated a check to determine if anti-alising should be enabled or not depending upon the hardware configuration * Alphabetized region names in the UI * Fix for bad lot texture on a high wealth residential buildings and a with wealth commercial building * Fix for a connection-related Neighbor Deal bug with water * Change neighbor deal to allow deals to continue for a short period of time even if the buying city runs out of money. This fixes the "neighbor deal cancelled to quickly" issue. * Add a desirability threshold to prevent abandonment if lots have high desirability
You may also find some more patch details in a recent SimPage.net article:
Plop Cheat and Patch Number Two- By Paul Pedriana
SimCity 4 Mac Coming...
Friday, February 28, 2003
Yes Mac users, you can now expect the latest an greatest incarnation of SimCity on your Macs. Presented by company who adapted The Sims for Mac, Aspyr, SimCity will require the following:
(From the Aspyr February Newsletter)
Preliminary System Requirements (these may change before the game's release):
* Mac OS X, version 10.2 or later * Power Mac G3/G4, iMac G4/eMac, PowerBook G4 (DVI model or better), iBook (32MB VRAM model only) * 500 MHz or faster * 256 MB RAM * 1 GB of free hard disk space available * Hardware 3D acceleration required: ATI Radeon or NVidia GeForce card (32 MB VRAM or better)
You can look for the game sometime in May.
New SimCity 4 Landmark...
Tuesday, February 25, 2003
You can download the Sungrye-mun from Korea at SimCity.com . All the current lankmarks can be found here.
The Sims console version...
Thursday, February 20, 2003
With the latest incarnation of The Sims, or The Sims PS2, it would seem by The Sims website that The Sims will also move onto the XBox as well as Gamecube as mentioned on the site-"The Sims are coming to the PlayStation®2, Nintendo Gamecube™ & Microsoft Xbox™." It is probable that the XBox and Gamecube versions will follow in the same format as the PS2 version.
The Sims: Superstar
Monday, February 17, 2003
A new expansion pack has been announced by EA for The Sims. After three years on the market, The Sims has sold over six million copies and is still selling strong. The new expansion pack (The Sims: Superstar) will allow you to follow your sim to work, as well as allowing your sim to live the life of a superstar. You can find EA's full press release here.
Transportation CD for Download...
Thursday, February 13, 2003
Those of you who missed out on the SimCity 4 Transportation CD offer, you can now donwnload the 2mb file from EA Australia at http://www.electronic-arts.com.au/eagames/download.php.
The Transportation set includes an Air Force base, air shows, extra aircraft as well as new cars.
New SimCity Landmark Out...
Tuesday, February 11, 2003
SimCity.com has just released the English version of the new landmark, The Seoul City Hall. Check out the full landmarks page here, where hopefully soon we can see some more buildings to come.
SimCity Patch Available...
Thursday, February 6, 2003
You can now visit SimCity.com to get an update patch for SimCity. The updated features are:
* Fixed crash related to conflict between MySim and Transportation Pack. * Fixed crash related to SIS video chipsets. * Fixed several broken links in advisor messages. * Fixed car zots to display properly. * Fixed bug where the catalog was showing the incorrect capacity for the Recycling Center. * Fixed bug where industry development would occur even when commuters could not reach the zone. * Added support for new ATI Radeon drivers that add backing store capability. * Added option to turn off auto-road when zoning behavior by holding the shift-key while zoning. * Added option to change orientation of lots when zoning by holding the alt-key while zoning. * Added whales. * Retuned pollution values for airports and seaports. * Port efficiency is now displayed correctly. * Airport upgrading now works correctly (based on current use). * Freight trains can now drop cargo at ports. * New zone graphics now better indicate the front of lots.
|